They are similar to Eldritch Invocations but can be equipped & unequipped each short or long rest. It's also important to consider what combination of charms you will be using. Were they born with combat capability, or was it gained through years of difficult training? However, in the context of roleplaying games, feel free to break this precedent.Īs you build your Pale Knight, think about the origin of their abilities. Traditionally, pale knights do not speak and show no emotion. You rescue the world's vulnerable populations from terrible fiends and evil deities. – From 'Elegy for Hallownest' by Monomon the Teacherīorn of wyrm and root, of soul and void, you are a pale knight. Under palest watch, you taught, we changed, base instincts were redeemed,Ī world you gave to bug and beast as they had never dreamed. If 1 knight used bounce and the other uses roll, dodging is almost impossible and it's better to get hit and utilise i-frames.In wilds beyond they speak your name with reverence and regret,įor none could tame our savage souls yet you the challenge met, So you can dodge away as the first bounce comes towards you and then dodge towards the knight on the second bounce. From what I've noticed, only the first bounce tracks you and the second bounce then followed the first bounce's trajectory/path. The knights bounce twice, with reduced height on the 2nd bounce. The bounce is harder to dodge as it involves tracking. The nail slash and roll are quite easy to dodge. Now the only thing remaining is dodging their attacks if you aren't able to kill them fast enough. Another good opportunity is after they use their nail slash, close in on them and shotgun them with your spell. Now the knights will roll right over all the flukes. Face in the direction opposite to them when they are rolling towards you. If you get hit by the knights, use the i-frames to dream nail and gain soul.įor making sure that all flukes hit the watchers, the best time to use the spell is when they roll on the ground. Getting an opportunity to do this can be tricky as 2 knights can use different attacks. Once they hit the other side of the room dream nail them as they uncurl. A good time to dream nail them after they start fighting is when they roll on the ground. For the next 2, dream nail them as they spawn. So the first knight can be killed instantly after it spawns. 4 spells with spell twister require 96 soul or a bit less than a full soul meter. So you can kill a watcher knight with 4 spells (3 with shaman stone but fully upgraded nail will require 1 extra normal nail hit). Each watcher knight has 220 health (240 after getting 2nd last nail upgrade and 260 for fully upgraded nail). Before starting the fight, the corpses of the knights can also be dream nailed to gain soul.įlukenest shade soul does 64 (80 with shaman stone) damage if all flukes hit (which is not too hard to do with watcher knights). Also, before starting the fight, you can drop the chandelier through the breakable wall on the ceiling in the left from where you enter. Thus, you can gain soul even before the knights actually start fighting. The knights are invulnerable when they spawn and shout, but during this time, they can be dream nailed. The strategy is to gain lot of soul when the knights spawn. Strategy: This is a spell build where you'll be relying on speed to kill watcher knights before they are able to damage you. Nail upgrades aren't required though they may make obtaining the required charms and abilities easier. I read online that people find them difficult due to obvious reasons.Īfter experimenting with charms a bit, I figured out a way to cheese watcher knights. I'm on my first playthrough and I recently defeated the watcher knights.
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